How can Nanite replace tessellation if it they are almost completely orthogonal?
Nanite doesn’t support translucency, displacement and a lot of other useful things (yet). Tessellation was a simple abstract operation, it’s not just for one use case that Nanite is.
Now I can’t draw some things with maximum efficiency. When I move to UE5, I think, I’ll dig source changes and will try to bring it back. Maybe someone wants to collaborate on this?