Check the Livestream yesterday: https://youtu.be/6W1DFdLiWN8?t=4983
They address many things about Nanite & the future.
Here’s the gist:
- Nanite static meshes will support everything which is possible with UE4 static meshes, including Tessellation, vertex painting (they were looking for a different name for that ) & even non-rigid meshes.
- They are experimenting(or will) with Nanite for foliage
- Landscapes will get Lumen support
- Landscapes might not use Nanite & suggested to use Virtual HeightField Mesh.
There’s another LiveStream in two weeks on Nanite, so lets ask all these questions there.