Tessellation deprecated?

Check the Livestream yesterday: https://youtu.be/6W1DFdLiWN8?t=4983
They address many things about Nanite & the future.

Here’s the gist:

  • Nanite static meshes will support everything which is possible with UE4 static meshes, including Tessellation, vertex painting (they were looking for a different name for that :slight_smile: ) & even non-rigid meshes.
  • They are experimenting(or will) with Nanite for foliage
  • Landscapes will get Lumen support
  • Landscapes might not use Nanite & suggested to use Virtual HeightField Mesh.

There’s another LiveStream in two weeks on Nanite, so lets ask all these questions there.

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