So i made a material in substance designer and i am trying to use tessellation on it in UE4. So it works fine with the sphere as you can see in one of the screen shots. I suspected that the problem with the plane was due to it not having many vertices so i divided it up in blender. That caused the texture to not work at all. I don’t know what to do.
Did you remember to make UVs for the subdivided version?
How do i make that?