I know Tessellation Multiplier has a hard limit of 8.0.
However, some meshes seems to stop tessellating at much lower values.
Here’s the M_TessellationMultiplier material that comes in the ContentExamples project :
As you can see there’s no difference between a value of 0.2 and a value of 8.0.
Is this the expected behaviour ?
Is there any workaround to get better subdivisions ?