So I was unimpressed with landscape displacement due to the low max triangle density, so I manually increased the max tesselation factor to 64 in the PN and flat tesselation shaders. The PN triangles seemed to really tank performance but the flat tesselation looked really good and had only a 1ms increase in performance and still pretty low memory overhead (using adaptive tesselation set to 500 fade distance). I’m using a 2070 super so I’m not sure what it will look like on and cards, but most complaints I’ve seen in regard to amd performance is from 2016 so maybe it’s improved. Also this is in editor and with only 1 material with no foliage so that might get a lot worse later on. FYI using a slightly modified version of the megascans displacement material.
Just curious though if anyone has experience with this and if their are any other performance issues I’m not seeing.