Terrain: Use simple polys or terrain tools?

I have a top down view game and am looking into making some basic terrain for it. I’ll either use UE’s terrain or square polys, each with tiling textures on them. I really don’t need the terrain, it’s going to be rather flat at all times. What I like about the terrain is that I can paint in my ground textures as I see fit rather than have to make sure my textures all tile just fine.

Is there a way to create terrains with just one big polygonal object (or a few) and have free control over texture layer blending without creating a series of textures blended in photoshop and tiled etc?

Also the use of a terrain seem overkill for my purpose as it’ll be flat - I was wondering if that’s actually the case or if it’d be roughly the same performance considering the two options will have roughly the same amount of polys in view? Same question for iOS - should I avoid terrains here?

Thanks!

If for no other reason at all, Use terrain over mesh just because it is more efficient. The data stored in memory to manage a terrain at run time is significantly less than mesh :slight_smile:

Use meshes for detailing. For everything else, terrain is the way forward :slight_smile: