So, I’ve recently switched over to UE4 from CryEngine, and I’ve noticed that painting terrain is astonishingly difficult. I’ve linked a video below that shows the problem I’m having.
The first video teaches how the landscape blending works, but the way it works seems to take away the control that I’d like to have. The problem that the first video has is that you combine all these materials and they share certain attributes like specularity, roughness, etc. I have my textures/materials set up in very specific ways, so this is a huge problem.
The picture of the snow material I have there is an example of what I’d like to be able to implement with the video I linked, but I can’t seem to do that. I have materials like mountain rock that utilize POM, but that apparently isn’t happening with the standard landscape blending like the video teaches.
I even tried a workaround with material functions, but that fell on its face pretty fast. So far I love UE4, but the simplicity of how CryEngine utilizes terrain painting blows UE4 out of the water in that area. You just make your material and stick it into the layer painter.
I’d really appreciate any help I can get on this.