I imported a terrain heightmap from World Machine as a r16 the import worked fine, I also exported from WM several maps… color, AO… ect. I created a material in UE4 and applied it. But the UVs are repeated probably 1000000 times. Therefore my terrain texture which is 2048x2048 is repeating. I cannot seem to get UE4 to adjust the UVs so that my terrain texture is tiled only one time. I have tried to fix this and cant seem to get anything to work? HELP?
Hello,
It sounds like you are looking for a Texture Coordinate node (TexCoord). If you go into your material editor, you can right-click and create a new Texture Coordinate node, then make the values for U and V in the details much larger. This will set the size/tiling of the material when applied. Please let me know if that helps.
Cheers!
The Texture Coordinate node did not seem to fix the problem.
Here is the result when using UV Tiling set to 1.0 for both the U and V. Logically it would seem this should work being tiles once in the U and once in the V. ???
I have also tried the Landscape Coordinate node. This doesn’t seem to work either. The closest result I have had so far when using the LC node is to set the Mapping Scale to 2048 which is the same size as my height map and color map. Its close this way but is offset. I am trying the Wenda technique pretty much the same as what I do in the Cryengine 3 Sandbox.
I have yet to see a straight answer. I believe we all know the nodes that exist, yet no one actually demonstrates how its used in a practical situation. If I figure it out, I’ll let you know.
Chill out. The material tutorials are there for this stuff.
Basically, your texcoord node is a multiplyer. So if it’s 1.0 it’ll multiply the current texture once. If it’s 2, it’ll be 2. If your texture is already tiling, this will just multiply that tiling even more. If you want to reduce tiling, reduce the number. In this case, to maybe 0.01, I don’t think unreal goes much further, but check and see.
Either way, using a basic material will not give you what you want.
Use Landscape materials:
Thank you for the vid link!!! That answers a few questions I have had while moving over from Cryengine 3. I am still trying to get down the correct work flow from World Machine into UE4. Using the same techniques as Wenda.
Wenda Terrain for Cryengine and UDK As for the Texcoord node I had already tried U and V values of .001, .0001 and .00001. The closest value which looked close the where things should be was .0001 but it was still off somewhat. But still not accurate enough. I am still hammering at it. I will post my solutions when I get the flow down correctly.
WHHHAAOO FIXXED IT. Just follow [Wenda’s Terrain to UDK][1] Video on youtube
Here is my fixed version. This is just the color map no detail textures yet.
Hey MAX3D2,
Here is a solution I uploaded that worked for me. Let me know if this works for you.
*Peace*