I am new to unreal and struggling to get to grips with it.
I am trying to create a terrain texture with 3 different layers, as I understand it they all need to be in the same material?
I have 4 textures for each layer base, normal, spec and occlusion.
I blend them together like in the photo below
But then when I go to paint the textures, it creates a layer for everything the base, spec, normal and occlusion. Is that correct or have i done something wrong in the material?