Hi, a question about terrain here.
I have a terrain with numerous weighted layers on it, I’m exporting splatmaps from world machine and importing them onto the layerinfos to get the base layers set up. I then intend to work into the terrain with normal painting methods.
My problem is when I load an absolute b/w mask to bring in, say, the cliffside material it comes in at a really low value over whatever is there already. To get it up to strength I have to repeat this process at least 5 times before it completely overwrites the layer that was there.
My question is, is there some way to get these things to come in with more strength? It’s very tedious just reimporting them over and over again. Am I doing something wrong?
Making the splatmaps part of the shader is not an option, as I need to be able to paint on the terrain afterwards.
cheers - Aten