Terrain Blending Tool (based on Star Wars: Battlefront)

You could potentially use vertex painting to create a mask along a fixed area for the mesh to blend with the landscape, but it won’t be nearly as dynamic as the system displayed here in terms of ease of placement.

You could also use mesh painting in UE4, but again, it’s a bit more hampering in the sense that you’d have to paint every single mesh you’d want to have blend.