The red balls are rolling from top to bottom, leaving red artifacts on the glowing borders of the floor. This is only since I moved from 4.7 to 4.10 today. Has anything changed with the AA implementation? Any settings that I could play with to eliminate these artifacts? FXAA doesn’t work, everything’s flickering. With supersampling it looks better, but drains the performance. Also tried the 3 TemporalAA console variables, no differences. If I can’t get rid of this, I guess I’ll have to move back to 4.7 Any ideas?