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Temporal post-processing effects

I’d really, really like to sample the previous post-processing buffers from the current post-processing shader if possible. It seems like a huge deal that these aren’t accessible at the moment so I’m considering cracking in and doing a custom expression that can return them since they MUST be available at an HLSL level or a lot of things just wouldn’t work.

Has anyone already done this? Or is there a way to get them that I just don’t know about?