I created a Post Process Material that does almost the same thing without needing engine modifications. Should work with any UE4 version!
Kinda curious how Nvidia’s TXAA3 is looking. I might just give the UE4 branch a whirl and see what sort of improvements are there. They don’t really have any visual comparisons between previous TXAA and this new magick…
I’m not sure if it’s aimed at VR/lower-spec than UE4’s TAA, but it’s not really worth the integration time if you’re hoping for a major improvement in fidelity or performance.
Hey, How do i put this in 4.19 version?
if you read the posts before yours you will realize this is not something you "drag and drop’ into an engine. it is a custom built engine. if you want it on 4.19, seeing as how hallatore has not updated because hes probably just as busy as the rest of us, you will need to go through the code changes he did, adapt them to a 4.19 build and compile it.