Noisy is largely due to the noise post settings. It’s still being tuned off and on.
And, yeah, just realized I have the tonemap sharpening still set as well (and my TAA samples were too high). Also just reduced the r.TemporalAADynamicSharpen to 0.3. Reduced the tonemap sharpening and the TAA sample count and this is that:
(I have a pretty intense post stack and custom changes/integrations, so getting the whole composition right takes… iteration)