How hard would it be to wrangle all this up and slam it into a plugin? Are there too many raw engine changes to do that? It’s my understanding that we can add new shaders in plugins now. Not sure about overwriting existing shaders, but perhaps duplicating TAA and calling it something else? Since this is pretty much something else, compared to the default TAA, makes a bit of sense I suppose.
Pardon me if I’m being naive, I haven’t looked at the code changes yet. I’m just making assumptions after reading through this thread. At any rate, awesome work. The visual improvements are astounding. If the performance impacts are so minimal (what was it, ~0.04ms?), I’d hope this found it’s way into the official engine. Especially considering it can benefit VR developers. I hear VR is all the rage nowadays :rolleyes:
Keep it up!
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Dove into the code a bit… The changes/additions to ScenePrivate.h seem to be where this being a plugin hits a wall.
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