Temporal AA is awfull - No good AA function in Unreal

Uh… because this thread is about an issue which has been directly addressed by a new feature introduced in 4.26 which has been released just a couple of days ago? it’s much better than starting a new one, since it keeps all the information about TAA woes on one place, and at the same time, people who ever contributed to this thread will see the little green icon next to it notifying them they already been here, so it will be harder for them to miss the news.