You will be surprised MSAA works just fine for VR with many draw calls, shader FX and VFX on screen, just don’t do any dynamic shadows, be smart the way you fake lights and shaders and you should be fine to start with. Without VR our game runs over 200 FPS with over MSAA 8X on a 1060 and you wouldn’t even guess it wasn’t lit with GI and Dynamic lighting :).
Bottom line is this, suppose no one really understands the underlying structure of how these softwares are built, they will take one look at another engine say Unity and see Deffered + MSAA + Hybrid rendering just fine and then you got Epic and forums releasing papers telling you deffered +MSAA too slow, cant be done, no alternatives at the moment, deal with it. Well that would’ve been fine if there was no one else on the market doing a workaround and finding a way as well as making it work! So it CAN be done only the imitative as well as the priority should be shifted there. Just don’t say its not acceptable to put time into something as important as this.
I for one and for selfish reasons would like Epic to fix Forward rendering first and implement something as basic as decals in there and fix the motion blur issues as well as put Root motion in actor class!
back to rendering when you say “MSAA is slow with deffered” On what basis is it slow? will it be still slow if I have not a single dynamic shadowed light on screen and when I have faked everything from moving lights to baked lights to reflections? Will it still be slow then but at least will give me proper decals and motion blurs?
What if I don’t much care about shaders receiving proper aliasing and only care if the geo edges are sharp and aliased?
A lot of questions not a lot of explanations about pros and cons and whys and the do’s/donts. at the end of the day its not my engine to build I am simply bugged on the approach when I see other engines making a progress in these areas. Unity has the best outdoor vegetation scene demo i have ever scene running realtime on ANY engine, this is without exaggeration it is absolute fact it has the best looking work there. No I don’t want to switch to Unity because I need BP’s so I have to shut up and work in UE4 and rant about it from time to time which is fine but i can see i’m not the only one here.
MSAA 8X? How do you do this?? I can only go up to MSAA 4X. I tried 8X but it looks exactly the same as 4X, but with glitches. Maye I’m not doing it properly?
(I tried “r.MSAACount 8”)