Temporal AA is awfull - No good AA function in Unreal

For all those saying that taa is bad only in realistic textured or asseted scenarios, i would like to see how a strategy game with hundreds of tiny units onscreen works with taa vs msaa. In my experience its been inferior very inferior.

i for one believe other engines dont expose their source code because most of the time they dont need to. The base is there just add and go and there is proof of this and yes ue only saving grace with its competitors is and only is its bp integration. Mark my words here gentlemen and see how the tides will shift once unity brings up their visual scripting.

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