Temporal AA is awfull - No good AA function in Unreal

Game developers are supposed to be the target and guess what, I work in the industry. And please stop being so over defensive over valid critics shared by many people (including Maximum-Dev, ex-crytek employee who specializes with outdoors), I’m not bashing the engine here. I just want it to get better. And people who turn a blind eye over the engine’s well known issues are not making things any better.

Yes. Graphics are not the reason why I like unreal, ease of use and great tools is. As I said, tech demos are something, actual games are something completely different. I’m not talking about games taking place in small areas with bake lighting (which looks great in Unreal, no question about that), I’m talking about large games with outdoors. There’s something wrong about the way outdoors and foliage looks in Unreal. I highly suspect this is due to the diffuse models the engine uses by default (as well as the TAA that turns foliage into mush). I know there was a way to change the diffuse models but it’s not working anymore and there’s hardly any documentation about that.

3 Likes