I’ve been using those settings for some years now and they are indeed a good improvement, but still not ideal. with CurrentFrameWeight=0.1 any realistic vegetation that’s a few meters away starts to look very noisy.
I also enable Separable MotionBlur which makes TAA+MotionBlur slightly better, but it’s still problematic.
IIRC your game uses stylized graphics which is a good case for TAA (looks great btw)
in more realistic scenes specially with lots of “lines” (grass, plants, tree branches) or noisy textures (coarse sand, small rocks) the amount of ghosting is too heavy to bear. I recently made a prototype level with these assets and the ghosting caused by the ground textures and the noisy vegetation basically invalidated TAA as a solution.
TAA has come a long way with small improvements but at this point it’s still a “static screenshot” feature and not something that can be used everywhere
Edit: here –
bigger size: Imgur: The magic of the Internet - since I tried sharpening solutions on top you can see that the image’s blurriness vs sharpness is all over the place
https://i.imgur.com/04gRPWj.jpg