Temporal AA Dither (Blend Assets) - With Nanite geometry it does not work UE5

Dear friends, using the Temporal AA Dither to blend with asset textures does not work if the geometry nanite is active. The material turns black. If the nanite of the geometry is deactivated the blend works correctly. Is the function incompatible with nanite or is it bug?
The same thing has also happened to me painting the geometries with various materials. When the nanite is activated, what is painted disappears.

It’s not supported right now. Same with PDO, not sure if it’s even planned - I don’t recall it being mentioned in the recent nanite stream/Q&A

Thanks for solving my doubts.