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Temple of Snek - Early Access 18th August

Summary

a snakey puzzle game launching into early access

Temple of Snek is a snake-based rhythm-puzzle-dungeon-explore-and-monch-em-up, hitting early access on Steam on 28th August 2021.

What if Snek, but also Dungeon? Imagine playing as a giant snake slithering in time to the music around an intercoiled puzzle-dungeon, and monching infidels who have come to steal your gold - that’s Temple of Snek.

Temple of Snek on Steam

a screenshot of Temple of Snek

a screenshot of Temple of Snek

a screenshot of Temple of Snek

Features coming to the final version:

  • a continuous, interwoven metroidvania-like puzzle dungeon
  • five environments with distinct art, music and puzzle styles
  • rhythm and length-based traps and puzzles
  • 4 NPC types with unique puzzle mechanics
  • secret powers to discover and master
  • a wordless, environmental narrative with a twist in the tale
  • procedural music that changes as you play
  • Mek-a-Snek: design your own snake-skin pattern
  • Classic mode: eat-and-grow score attack
  • Level Editor: make and share your own snek puzzles!

Temple of Snek was made by a micro-team (1 developer, 1 pt musician/marketer, 1 pt QA) in UE4, using mostly Blueprint, with a handful of C++ for custom nodes.

Temple of Snek on Steam

We just hit the big red button, and it’s available now!