Template

Go go Microsoft team!! :cool:

Ok there’s and update on my various curated templates for Unreal:

1) Proteus Template for HTC Vive and Oculus Rift

  • Next update: Leap Motion integration, Stability issues resolved, Logout improved
  • Tested with version 4.18 without glitches. There was a fix found for Oculus headset initial location glitch, fix at https://answers.unrealengine.com/que…ed-to-hmd.html . 4.18 version also fixed the glitch.
  • Oculus Avatars multiplayer should be updated and fixed for input replication as soon as I’ve discussed it with Oculus guys.

2) SteamVR Template

  • This template was developed with the Vive Pre, before Oculus Touch and Epic VR template came around. Not sure it would be useful to update it now.

3) Template

  • It’s no secret that Microsoft team is working around the clock to prepare a version of Unreal using the Windows Mixed-Reality Headsets. Hope they will be ready for the 17. However, it seems that integration (i.e. holograms and spatial mapping) is not the priority right now. Latest builds by the team broke compatibility while improved WMR HMDs integration. I’m monitoring closely the advancement of the team, I’ll update this template when more features will have been added.
  • For now, I sadly recommend to develop on Unity even if I’m not a big fan of C#.

4) Windows-Mixed Reality Template

  • Waiting for my Samsung Odyssey to arrive, as well as the October 17th update to adapt the Proteus Template for the WMR headsets.

5) Magic Leap Template

  • Maybe as a Christmas gift?

Finally, anybody going to OC4 to geek around Oculus integration within Unreal?