Trying to package as of Sept 17 2017,
First issue Divide by 0, [TABLE]
So the following changes were made to RenderTargetPool.cpp
#include <math.h> /* pow */
//float ScaleX = (DisplayExtent.X / (float)MemoryStats.TotalColumnSize); Replaced by float ScaleX = (DisplayExtent.X * pow( (float)MemoryStats.TotalColumnSize, -1));
Then the following change for ProteusHolo Project
Had to leave Version blank,
Project Name: ProteusHolo
And Had to Generate new Project ID
*Modulo Compiler and Game Settings