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Trying to package as of Sept 17 2017,

First issue Divide by 0, [TABLE]

So the following changes were made to RenderTargetPool.cpp

		#include <math.h> /* pow */
		//float ScaleX = (DisplayExtent.X / (float)MemoryStats.TotalColumnSize); Replaced by float ScaleX = (DisplayExtent.X * pow( (float)MemoryStats.TotalColumnSize, -1));

Then the following change for ProteusHolo Project

Had to leave Version blank,

Project Name: ProteusHolo

And Had to Generate new Project ID

*Modulo Compiler and Game Settings