It’s with negative value if you asking about this. We use scale of the prop to convert it into particles start location inside niagara.
Prop spawns fine with negative scale as you can see in the video, but after spawn when trying to use MoveTo or TeleportTo it fails because of that scale.
To be clear this was working fine before converting into LUF. And only if scale was 0 it was breaking, which is understandable.
In the video I think we had around -4000 in some axis so not super huge values.
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