TeleportTo and MoveTo not working for the spawned creative prop. When trying to set location it always ends in Rollback result saying coordinates out of the play area, but in the video example I spawn prop in player location and then every 0.5 second teleport to new player location, so very close to initial spawn location.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Steps to reproduce:
Create any prop blueprint.
Write simple verse device to spawn prop and then teleport to player location every so seconds/milliseconds.
Expected Result
Expected result:
Spawned prop should teleport to a new location where player stands when used TeleportTo or MoveTo.
Observed Result
Actual result:
Spawned prop stay in the initial location.
Verse show Rollback warning/error: Game_teleport_to_debug_log: (Rolling Back) TeleportTo error: The requested destination is outside the boundaries of play.
Now itâs clear that using large numbers and maybe large negative numbers in scale of the prop during the TeleportTo or MoveTo breaks it. While previously it was just fine with any values except 0.
And prop spawn with large scale values working fine too.
Itâs with negative value if you asking about this. We use scale of the prop to convert it into particles start location inside niagara.
Prop spawns fine with negative scale as you can see in the video, but after spawn when trying to use MoveTo or TeleportTo it fails because of that scale.
To be clear this was working fine before converting into LUF. And only if scale was 0 it was breaking, which is understandable.
In the video I think we had around -4000 in some axis so not super huge values.
The requested destination is outside the boundaries of play.
could admittedly use some work here. Itâs not that the requested destination is outside the boundaries of play, rather itâs the propâs boundaries that fall outside. This is because the above examples are using extremely large scales.
Error messaging aside, I believe this is (arguably) working as intended. Props and their boundaries should fit inside the play area, though Iâm curious to hear more about the use cases for scales that donât reflect the actual size of the prop.
What is confusing is that before LUF it was working just fine with any values in scale.
And it doesnât stops the prop spawn with same values in scale. So a bit confusing that in one place it works and in another it doesnât âby designâ.
Iâll do a bit more digging in previous versions and see if I canât provide more clarity as to what may have changed. In the meantime, can you verify that TeleportTo works with smaller scales in your island?
It does work with smaller scales. Iâm facing the same issue, I have a large world and with coordinates closer to 0 it works fine but for some reason it stops working when the coordinates get bigger. It worked fine last update. I hope this get fixed soon because it totally breaks my project.