TeleportTo and MoveTo not working with spawned props

Summary

TeleportTo and MoveTo not working for the spawned creative prop. When trying to set location it always ends in Rollback result saying coordinates out of the play area, but in the video example I spawn prop in player location and then every 0.5 second teleport to new player location, so very close to initial spawn location.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Steps to reproduce:

  • Create any prop blueprint.
  • Write simple verse device to spawn prop and then teleport to player location every so seconds/milliseconds.

Expected Result

Expected result:
Spawned prop should teleport to a new location where player stands when used TeleportTo or MoveTo.

Observed Result

Actual result:

  • Spawned prop stay in the initial location.
  • Verse show Rollback warning/error: Game_teleport_to_debug_log: (Rolling Back) TeleportTo error: The requested destination is outside the boundaries of play.

Platform(s)

Platform:
PC


Video

Additional Notes

It’s live session from UEFN editor to Fortnite.

Now it’s clear that using large numbers and maybe large negative numbers in scale of the prop during the TeleportTo or MoveTo breaks it. While previously it was just fine with any values except 0.
And prop spawn with large scale values working fine too.

Can confirm issue.

BUMP

FORT-923270 is now ‘In Progress’! Our team is actively working on it!

@GelosGames What is the value of EliminationPos : vector3 ?