TeleportTo and MoveTo not working with spawned props

Summary

TeleportTo and MoveTo not working for the spawned creative prop. When trying to set location it always ends in Rollback result saying coordinates out of the play area, but in the video example I spawn prop in player location and then every 0.5 second teleport to new player location, so very close to initial spawn location.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Steps to reproduce:

  • Create any prop blueprint.
  • Write simple verse device to spawn prop and then teleport to player location every so seconds/milliseconds.

Expected Result

Expected result:
Spawned prop should teleport to a new location where player stands when used TeleportTo or MoveTo.

Observed Result

Actual result:

  • Spawned prop stay in the initial location.
  • Verse show Rollback warning/error: Game_teleport_to_debug_log: (Rolling Back) TeleportTo error: The requested destination is outside the boundaries of play.

Platform(s)

Platform:
PC


Video

Additional Notes

It’s live session from UEFN editor to Fortnite.

Now it’s clear that using large numbers and maybe large negative numbers in scale of the prop during the TeleportTo or MoveTo breaks it. While previously it was just fine with any values except 0.
And prop spawn with large scale values working fine too.

Can confirm issue.

BUMP

@GelosGames What is the value of EliminationPos : vector3 ?

(post deleted by author)

It’s with negative value if you asking about this. We use scale of the prop to convert it into particles start location inside niagara.
Prop spawns fine with negative scale as you can see in the video, but after spawn when trying to use MoveTo or TeleportTo it fails because of that scale.
To be clear this was working fine before converting into LUF. And only if scale was 0 it was breaking, which is understandable.
In the video I think we had around -4000 in some axis so not super huge values.

1 Like

FORT-923270 has been ‘Closed’. This is working as intended by design.

The error message

The requested destination is outside the boundaries of play.

could admittedly use some work here. It’s not that the requested destination is outside the boundaries of play, rather it’s the prop’s boundaries that fall outside. This is because the above examples are using extremely large scales.

Error messaging aside, I believe this is (arguably) working as intended. Props and their boundaries should fit inside the play area, though I’m curious to hear more about the use cases for scales that don’t reflect the actual size of the prop.

1 Like

What is confusing is that before LUF it was working just fine with any values in scale.
And it doesn’t stops the prop spawn with same values in scale. So a bit confusing that in one place it works and in another it doesn’t “by design”.

I’ll do a bit more digging in previous versions and see if I can’t provide more clarity as to what may have changed. In the meantime, can you verify that TeleportTo works with smaller scales in your island?

It does work with smaller scales. I’m facing the same issue, I have a large world and with coordinates closer to 0 it works fine but for some reason it stops working when the coordinates get bigger. It worked fine last update. I hope this get fixed soon because it totally breaks my project.

I got a different result, this time the prop teleported correctly the first time but when I tried again I got the error every time. Interesting…