I am trying to teleport the player from one point to another and I want to player to rotated the same direction as the point they are teleporting to. My blueprint works perfect when I am not using oculus but when I preview it with the headset the rotation is messed up.
Here’s a shot of my blueprint. I have tried many combinations of using the player’s yaw, adding to the yaw and no yaw. With this current version the correct yaw is applied only if the player has not moved the mouse, otherwise player maintains his last yaw before he teleported. Moving the mouse calls the function Add Yaw Input to rotate the player. Maybe that has something to do with it? Any help would be greatly appreciated.