Teleporting all players in train once a certain number has been reached.
I am trying to make a system where once a certain number of multiplayer players have entered a train then all the layers in the train are teleported to a certain location.
I have tried to use an array but I can’t seem to get it working.
I did post this the other day but I didn’t attach the blueprints so here they are. Blueprints
(The add player to train and remove player from train events are executed on server and update player count is multicast)