Teleporters,secondary tracks, and checkpoints not putting player back in front of correct checkpoint upon crash - live edit session behaves differently than private or published island

Awesome thanks so much. I do push to private island often to check how it will be. That’s understandable.

I think I was able to fix some of my issues with a active track volume but I’ll have to do more testing and report back.

I was still having some issues with having multiple primary tracks in a non-looping track. Is that allowed? And if so, shouldn’t the player respawn on the primary track they are sent to?

Thanks for your help in advance!