Hello @MrDJ2U ![]()
One of our engineers asked me to pass along this message for her. I hope it helps! ![]()
Hi @MrDJ2UI made this image with your setup for you to follow my message. A,B,C with 1 and 2 represent the teleporter in and out connectionsFirst I wanted to clarify some things:
- You can have ONLY ONE primary track in all your island: RR Track1 with green spline in the image
- Secondary tracks, like RR Track2 and RR Track3 with blue spline in the image, are always connected to the primary track or to another secondary track. When you select these tracks in the editor, you can see the connections by the blue lines at the beginning and end of the track, they are marked with arrows in the image. These blue lines represent the locations/distances of your secondary track along the primary track
- When testing respawn you must do it in private version or published
- You will always respawn in the furthest point along the primary track that you have passedLooking at the image, RR Track2 and RR Track3 both are connected to the RR Track1 primary track at the same location. This means that when you ride to the end of RR Track2 and teleport to the beginning of RR Track3, the furthest point you have passed is the end of RR Track2, so when you die you respawn at this point.To fix this you have one of these options:
- Move RR Track3 so its connections to primary track are after the connections of RR Track2, and ensure that the checkpoint back to RR Track 1 (C2) is also after these connections. This way the locations along the primary track will be different for RR Track2 and RR Track3 and they will have the order you want
- Do not use secondary tracks and only use the primary track, so the spline goes from the first teleporter in RR Track1 (A1) to and along RR Track2, then to and along RR Track3, and then back to the other point in RR Track1 (C2)
- Wait for a future update in which we have implemented the ability to change secondary tracks to be โIndependentโ. You will see a property called
Is Independentwhen selecting a secondary track, and it will allow you to have secondary tracks that are not connected to primary and that can be located anywhere in the map without affecting respawnThank you for letting us know about this problem. I hope you have more freedom in the future with the new independent tracks!
