Teleporter Device Not Working

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Hi guys Hope you guys have a fantastic days so far, I need help ! I have a creative map with 20 random levels and each level have 2 rift One for team index 2 and one for team index 3 however when my game start only one player get sent to the rift assign to his team the other player just stay in the lobby

I linked a video of me showing the Issue. If you need more details I let me know https://www.youtube.com/watch?v=96O-4rlb1KE&t=2s

Best Regards

Steps to Reproduce

First Step - Set the 2 Player Spawner to Team Index 1 So when players join the game they wont be in another team
Second Step - Place 2 Class Selector Set the first class selector (Team to switch to = Team Index 2) For the second class selector Put (Team to switch to = Team Index 3)
Third Step - Place a Player Counter In each one of the class selector SETTINGS → (Compare Player Count = Equal To ) - (Target Player Count 1) - (Use Zone = Yes)
Fourth Step - Player Counter Event ( On Count Succeeds → Class selector → change player to team ) do the same thing for the second one
Fifth Step - When the player will change team I will make them teleport In a room Where they can vote for their loadout and when a player enter the room a timer will start
Sixth Step - On Timer Success - > ( Teleporter1 - Teleport Player ) ( Teleporter2 - Teleport Player )

Expected Result

Only One Teleporter Should teleport the other one shouldn’t I tried
I tried Using Classes And Team - Result - Nobody Get teleported
I tried Remaking the scenario in 4 different maps - Same Result only one player get teleported

Observed Result

Nothing Work

Platform(s)

All

Still Need Help

image

what are your island settings for teams?

Max Players - 2
Teams - Custom
Team Size I tried - ( Dynamic ) & ( 1 )

can you try with Team Index - 3

Sorry It took long to see your answer testing this right now

I tried and nothing changed there is still one player getting stuck

ok, sorry mate, your issue sounded similar to one i had and that fixed it

No problem Thanks for Answering

Hey OasisDungeon,

A main issue is that switching Teams requires a respawn to work, the latest docs say changing teams will force a respawn, you could be teleporting before that happens ???
You may have to use team set spawnpads in the loadout room and set the class selectors to respawn on switch.

Maybe not use Player Counters for team changes, but for counting team members to disable the class selector when team is full.

Teleporting gets a bit funny without a direct instigator event and maybe using player reference devices will help.

If you set up player reference devices for each player and register them to the on player spawned events of the loadout area spawnpads, that will give you instigator info to use whenever the player reference device is activated.

so when the loadout room timer success event happens, it activates all the player references.

then use the teleporters, teleport function, by using the relevent player reference devices on activated event.

Are you using item granters or classes for the loadout ?, you should be able to use the player references on activated to apply the loadout too.

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Okay Ill try this later on. Thank you so much for the answer

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IT WORKEDD !!!
thank you so much it mean so much I have been struggling for the past week the thing that fixed it was the player reference. Have a wonderful day boss

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