Teleportation RecastNavMesh Agent Radius

Hi

I am creating a VR scene with so many objects on the floor. I am adjusting the RecastNavMesh properties so it covers all the floor and forces it to almost ignore the objects on the floor. while using the NavModifierVolume to create a no-teleportation zone around those objects. Is that a good idea, or is there any performance issue I should be aware of?

If you’re using the standard static navmesh, I would not be concerned at all about performance in-game. All the fancy stuff simply affects the final navmesh which is baked when you build paths so there’s no additional calculation going on during play.

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