Teleportation Beam in VR Template Causes Frame Rate Drop on Oculus Quest?

Working on a project for Oculus Quest. When I use the teleportation beam, while the beam is visible on screen, it drops the frame rate by like 20+ FPS. I’m curious if this happens for everyone, if the blueprint could be altered to improve performance, or if I should just start from scratch on a teleportation system?

Thanks,

The “Predict Projectile Path” node is causing the framerate drop, not the beam mesh/material. I changed the “Sim Frequency” to 10 and “Max Sim Time” to 1 and there was no drop in the framerate. Test with some other values too.

This is the correct answer, thank you. I ended up just deleting the whole “Projectile Path” arc/spline thing and just having the ring/arrow on the ground to show your teleport destination. But it’s good to know the specific cause of the problem. I may add the arc back in with tweaked values later.