Hi, I have search here possible fixes for this but can’t find anything that helps, this is my first VR scene and I really need some help here
This is a small training room and the results of build the scene on top of the motion controller template are:
- hand with 1 small line (not full draw the line for teleporting)
- hand with a ball (this results i can teleport, but the behavior is weird and only teleport by close steps)
things I have done:
-
remove all custom collision from my meshes placed on the scene
-
removed all simple collision from my meshes placed on the scene
-
remove all nav mesh modifier from the scene
-
setup only simple collision to the floor (it’s a straight floor with no elevations)
-
delete the skybox from the scene, deleted the collison from skybox
-
I aways rebuild the path before test
-
check other locomotion navigation I saw on youtube, using thumbsticks didn’t worked too or worked pretty jerked
-
I reimported (migrated) the stuff from a clean motion controller scene to this project, since i was edit the motioncontrollerpawn blueprint once to try make it works, but even with fresh files this still buggy
-
the path navigation are full green, no red or weird stuff, i also tried to decrease the cell size on prefs
-
the pawn is placed just above the floor and doesn’t matter if he is a bit under or bit outer the floor, not going to teleport anyway
I’m out of ideas, nothing works, really. I have upload a old version of the project to my google drive, it’s 4.8GB, anyone mind to take a look and save my hair and my health to not having an heart attack, lol?