Hello all.
I’m trying to emulate a mechanic found in the RunebergVR Plugin. Specifically, the mechanic where you load the demo and you collide a sphere with your pawn in order to load a new level.
I’m building off of the VR Template included in Unreal 4.18
My end goal is that a user would be able to put a helmet on themselves, which would loan another level. Once the user takes the helmet it off, it would transport them back to the previous level.
I’ve tried copying the blueprint of the sphere to a new object, but it doesn’t fire. When I bring the demo spheres in, I can see part of it fire when simulating, but still, nothing happens. I have added a collision capsule to the default pawn.
I’m at a complete loss here, and would appreciate any help or pointers in the right direction. Perhaps a better way to do this?
Thanks for any help in advance.
Edit: Since my replies aren’t posting (It’s been close to 24 hours since I’ve replied), I’m updating the OP with added info.
This: https://i.imgur.com/rakN7SH.png is the blueprint I’m using, or, trying to adapt that is.
Right now I’m really struggling to get anything to snap to the HMD. I see a tutorial on how to *permantly *attach something to the HMD, but that’s not really what I’m after.
I have successfully made objects open a new level when interacted with, however, the simple act of reaching to the object opens the new level. Great for a portal like the Oculus intro, but doesn’t do what I’m after.