With 4.13’s built-in VR template, Epic have given us a pretty handy teleportation function, which also includes a nice feature by way of showing the user their room boundary relative to their own position.
That’s enabled by a SteamVRChaperone component, which then calls the Get Bounds function.
Currently, I’m packaging my VR projects by simply building them as is… then creating a short cut and tagging -VR onto the end of the .exe
While this launches in VR, it fails to show the chaperone bounds when you hold the teleport button - even though it works perfectly fine in the editor.
Question is… is there a specific way to package SteamVR content? Or is there a bug in 4.13 where the packaged content doesn’t refer to SteamVR components?