Teleport not working

Hello Everybody,

I have a problem with a test scene I launch on my Oculus Quest using Unreal Editor 4.24.3.

I start with the Virtual Reality project settings, delete the various cubes and boxes, I keep the NavMeshBoundsVolume and RecastNavMesh-Default, and import my own 3D content with datasmith.
I move and scale the NavMeshBoundsVolume so the area of the box is above my ground and is approximately the size of my scene.

I click on Build, and then on Lauch.

However, when I launch the app on the Quest, I cant move around with the teleport, the blue arrow is shortened.

Can anyone tell me what Im doing wrong here?

Thank you very much!

Hey I had somebody approaching me on YouTube complaining about the same thing for the Oculus Go but only on a level that got loaded at runtime with the open level node. In the end it seemed that if you launch the navmesh doesn’t seem to work at times, instead if you package and install it worked.