I have a problem with a test scene I launch on my Oculus Quest using Unreal Editor 4.24.3.
I start with the Virtual Reality project settings, delete the various cubes and boxes, I keep the NavMeshBoundsVolume and RecastNavMesh-Default, and import my own 3D content with datasmith.
I move and scale the NavMeshBoundsVolume so the area of the box is above my ground and is approximately the size of my scene.
I click on Build, and then on Lauch.
However, when I launch the app on the Quest, I cant move around with the teleport, the blue arrow is shortened.
Can anyone tell me what Im doing wrong here?
Thank you very much!