Thank you for the tag! Hope all is going well! I was able to fix the previously reported bug but I had to duplicate my map Plunder the caves and start over 3 times lol. It seemed to be better resolved using spawners, then mutators inside class selectors assigned to switch teams event on the class selector, then forcing each player to register into a player reference event and registering the player then on update fails the next player reference per team than teleporting the player reference with @AtAshTag s help and assistance using player counter. I would delete the class selector material and refresh it. Delete undo then Cut and paste the class selector. Publish. Repeat publish repeat test private version. Then I deleted and replaced the teams settings devices. It threw a bug corruption . Then no devices in my content browser. All Fortnite assets would disappear from content browser except a few. Then I verified game files nothing helped. I uninstalled reinstalled fortnite. Then the project all red errors in the outliner and I had a validation error on every single device (over 3600) in the map. I had to continually delete and replace each one when they reappeared in my content browser.
Long story short, it happened three times to me and the third time was after I published. Then when it was all fixed it was too late for the game on the algorithm so I let it go.
I think you can try ticking the class sector settings over and over and setting them cutting and pasting them to freak out the validation bug that causes this glitch. Also sometimes if team 1 gold chooses team two silver , the scoreboard will reverse the colors so team gold players become silver and silver team becomes gold, resulting in play testing groups like FCHQ to disqualify creators because their map is so confusing.
It’s been broken for some creators over a year now. I meant by mine is fixed by abandoning the project
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