Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
Team and Inventory device will always count the TeamMemberSpawnedEvent twice when it triggers
Steps to Reproduce
Assign anything to the TeamMemberSpawnedEvent event and it will happen twice (for example, a simple Print(“Something”) will display Something twice
Expected Result
The print statement should only print once
Observed Result
Print statement will run twice
Platform(s)
PC, Nintendo Switch