team rotation with 2 teams, is putting people on team 3

That sounds like a decent workaround in text…
I’ve been toying with using a couple of player counters, a set to count each team, another set to decrement from the total player count and enabling/disabling barriers on class selectors… similar in some way, but a bit messier than your idea, and probably more annoying for the players, getting physically blocked instead of waiting for the teleporter.
This would be a nightmare too… I’ll scrap that idea and go back to the drawing board.

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