i have teams set to 2 and split evenly, after 1 or 2 rounds people go onto team 3 and spawn in the sky! game ruined no fix and this isnt the first time!
the game works as expected in uefn but as soon as i publish it it breaks
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Island Settings
Steps to Reproduce
i dont even know how to reproduce this, but at 1 point i had 3 team settings device as after the objective is destroyed, team one goes to team 3 with only 1 life, i have since deleted the team 3 team settings, ive also duplicated all the spawns just in case and also re done all the settings in island settings
Expected Result
there to be 2 teams when i set it to 2 teams
Observed Result
players switch to team 3
Platform(s)
windows
Island Code
8093-7667-6017
Additional Notes
my previous game went into discovery every time it was broken and was un fixable because of these bugs, it worked fine when in uefn and because of this i lost alot of money i spent on assets for the game and months of work down the drain,
no i didn’t find a solution, i had to make a pre game lobby that you could walk through alternating teleporters, to split teams evenly, it was a nightmare
That sounds like a decent workaround in text…
I’ve been toying with using a couple of player counters, a set to count each team, another set to decrement from the total player count and enabling/disabling barriers on class selectors… similar in some way, but a bit messier than your idea, and probably more annoying for the players, getting physically blocked instead of waiting for the teleporter.
This would be a nightmare too… I’ll scrap that idea and go back to the drawing board.
Yep, unfortunately this has been an issue for a while. This is a pretty big issue for round based combat maps so I’m surprised that this bug hasn’t even been acknowledged. It’s been complained about multiple times too. Is what it is I guess🤷🏻
Its an issue in private codes/published maps. It works fine in sessions. To properly reproduce the issue, you probably want two players at least in the game. Have two teams, split evenly. Have some way of ending the round through a device or something. Once the round ends and the next round starts, one of the players should spawn in the air and be on a third team. Hope this helps on reproducing the issue