Hi! I’d like to know if there’s a way to have a scalable and flexible method to communicate with an external software via TCP, in order to get into UE5 some variables while sending back the frames acquired by a Scene Capture Component.
In particular, is there a way to either:
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Get frames and export via TCP in Blueprint (currently implemented in C++) , in order to exploit some kind of free plugin for JSON parsing/read and TCP sockets management.
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Get JSON via TCP, understand the content, read the struct, while having TCP management in a new C++ class.
I’ve got a bunch of tests that are able to do some of these tasks, but i’m looking for a solution that makes it simple and manageable from a single viewpoint. Is there some kind of guide/plugin to do that?
Was trying with SocketIO but I don’t know how to parse a Texture Target into a 1D array to be sent via TCP.
On the other hand, I’m not that skilled in C++ in order to manage a TCP socket to read JSON, while I was able to send frames to a python server…