I’m using a TArray
of USTRUCTs
, each with a TAssetSubclassOf
UPROPERTY
field called AssetPtr
, like so:
UPROPERTY(EditAnywhere)
TAssetSubclassOf<UQuestAsset> AssetPtr;
I go through each and call AssetPtr.LoadSynchronous()
to process the referenced asset and load it into memory.
As it turns out, TAssetSubclassOf
use weak pointers underneath the surface, so it makes sense that the referenced assets might get unloaded at some point.
But what seems odd is that when the WeakPtr
is set to null, I also notice that the ObjectID
and AssetLongPathname
members within TAssetSubclassOf
are reset to empty as well.
When I made a separate TAssetSubclassOf
field in the struct that was not a UPROPERTY
, I got these results:
TAssetSubclassOf<UQuestAsset> AssetPtrNotUProperty; // stale pointer, but valid AssetLongPathname
UPROPERTY(EditAnywhere)
TAssetSubclassOf<UQuestAsset> AssetPtr; // stale pointer and empty AssetLongPathname
So though the weak pointer was stale in the non-UPROPERTY version, the asset path information was preserved.
I’m guessing that the distinction is that garbage collection processed the UPROPERTY
version of TAssetSubclassOf
and not the other. But is it intentional for FAssetPtrs
to lose the asset pathname information when their underlying weak pointers are null, or is that a bug? Am I misuing TAssetSubclassOf
somehow?