Tarragon: A 3D MMORPG

Hello ErraOfWar,

I really like what you’re doing with this game project, especially because its a Fantasy-Themed FPS. Why a MMO? I assume you’re using VB for your Editors GUI. I considered this, but, elected to develop the Editing Suite for my Game with Blueprints using a UMGUI Frontend/Backend:
https://arcadekomodo.com/home/wp-content/uploads/2015/07/MCP-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/SLOTIO-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/LABYRINTH-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/BLADE-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/GOLEM-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/KNIGHT-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/ARMOUR-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/MEDALLION-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/MANA-32x32.png

https://arcadekomodo.com/home/wp-content/uploads/2015/03/OUBLIETTE-32x32.png

https://arcadekomodo.com/home/wp-content/uploads/2015/04/WIZMO-32x32.png

My motivations: Embeddable in other UE4 game products (marketplace), Network Replication for Multi-user Support and data sharing, Code Reuse. I can understand you’re back in VB being useful, however, have you considered UMG?