GLAIVERave: A Procedural Fantasy Melee Weapon's Designer

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GLAIVERave
[size=2]**In-Game Procedural Fantasy Melee Weapons Designer
** UE4 Blueprints-based Procedural Construction System specifically designed to fabricate outlandish Fantasy Melee Weapons with modular morphing parts.

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[TD][size=1]**Weapon Smith
(****In-game **Editor)

Procedural Construction

Customization

Network Support

Game Play Mechanisms (TBD)

Support

Lifetime Updates

Toolbox: Parts Selector/Modifiers

Frontend & Backend Support

Load/Save, Export Data Options

Agnostic UI Interface

Data Driven (*.csv)

Multi-user Support (tentative)

Auto Symmetry

Auto Segment Incremental Scaling

Randomizer

Morphing Part Shapes: Blades, Guards, Handles

Dynamic Part shape Extension

Swap Materials (WYSIWYG)

Replication

Network Repository Support
(Create Weapon Libraries, Share Creation via Network)

Procedural Animation Support

Precision Hit and Damage Modules

User Manual

GLAIVE BP Module Updates

New Content: Part Shapes & Materials

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