You can target specific GPUs for CUDA or OpenGL tasks in Unreal using the nVidia control panel but is there anything within Unreal that does the same thing? ie some console command or config setting?
I’m using a mixed dual GPU setup until I can afford to upgrade both GPUs and need to target the faster one with more vram.
Based on the link below I tried switching r.GraphicsAdapter in both Application level Consolvariables.ini and Project level DefaultEngine.ini but both have zero effect.
My faster GPU shows up in TaskManager and I can target it no problem with various benchmarking software. Its only Unreal that doesn’t see it.
If anyone has a solution would appreciate feedback, otherwise have$$$ invested in a GPU I cannot use.