Target HTML5 in Linux doesn't find icu_53 and other libraries

Hi all,

I’m trying to generate HTML from the Blank C++ project created in Linux using Unreal 4.17.2 but I’m facing some troubles.

I have to mention that I’ve compiled Unreal with libstdc++ . The Blank C++ project works fine in the Engine, but when trying to generate HTML there are some errors because some symbols can’t be found.

I’ve pasted the error in https://demangler.com/ and remove the log time to make it easier to understand.
Does anybody have any idea why this error may be happening? I’m asking here because I’m struggling with this for almost 2 weeks already.

Below we have error:

UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: Development -Oz favor size over speed
UATHelper: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK: located in /home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: ==============================================================================
UATHelper: Packaging (HTML5): UnrealBuildTool: Welcome to Emscripten!
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: This is the first time any of the Emscripten tools has been run.
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: A settings file has been copied to ~/.emscripten, at absolute path: /home/ralves/Unreal4.17.2.libstdcpp/Engine/Intermediate/Build/HTML5/.emscripten
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: It contains our best guesses for the important paths, which are:
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool:   LLVM_ROOT       = /home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/clang/e1.37.9_64bit
UATHelper: Packaging (HTML5): UnrealBuildTool:   NODE_JS         = /usr/bin/nodejs
UATHelper: Packaging (HTML5): UnrealBuildTool:   EMSCRIPTEN_ROOT = /home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: Please edit the file if any of those are incorrect.
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: This command will now exit. When you are done editing those paths, re-run it.
UATHelper: Packaging (HTML5): UnrealBuildTool: ==============================================================================
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: emcc ExitCode: 0
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: If you put paths relative to the home directory, do not forget os.path.expanduser
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: On Windows, remember to escape backslashes! I.e. EMSCRIPTEN_ROOT='c:\emscripten\' is not valid, but EMSCRIPTEN_ROOT='c:\\emscripten\\' and EMSCRIPTEN_ROOT='c:/emscripten/' are.
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: import os
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: # this helps projects using emscripten find it
UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv('EMSCRIPTEN') or '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9') # directory
UATHelper: Packaging (HTML5): UnrealBuildTool: LLVM_ROOT = os.path.expanduser(os.getenv('LLVM') or '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/clang/e1.37.9_64bit') # directory
UATHelper: Packaging (HTML5): UnrealBuildTool: BINARYEN_ROOT = '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/binaryen/e1.37.9_64bit'
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: # If not specified, defaults to sys.executable.
UATHelper: Packaging (HTML5): UnrealBuildTool: PYTHON = '/usr/bin/python'
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: # Add this if you have manually built the JS optimizer executable (in Emscripten/tools/optimizer) and want to run it from a custom location.
UATHelper: Packaging (HTML5): UnrealBuildTool: # Alternatively, you can set this as the environment variable EMSCRIPTEN_NATIVE_OPTIMIZER.
UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_NATIVE_OPTIMIZER = '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/clang/e1.37.9_64bit/optimizer'
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: # See below for notes on which JS engine(s) you need
UATHelper: Packaging (HTML5): UnrealBuildTool: NODE_JS = os.path.expanduser(os.getenv('NODE') or '/usr/bin/nodejs') # executable
UATHelper: Packaging (HTML5): UnrealBuildTool: SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv('SPIDERMONKEY') or 'js')] # executable
UATHelper: Packaging (HTML5): UnrealBuildTool: V8_ENGINE = os.path.expanduser(os.getenv('V8') or 'd8') # executable
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: JAVA = 'java' # executable
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: TEMP_DIR = '/tmp'
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: CRUNCH = os.path.expanduser(os.getenv('CRUNCH') or 'crunch') # executable
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: #CLOSURE_COMPILER = '..' # define this to not use the bundled version
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: ########################################################################################################
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: # Pick the JS engine to use for running the compiler. This engine must exist, or
UATHelper: Packaging (HTML5): UnrealBuildTool: # nothing can be compiled.
UATHelper: Packaging (HTML5): UnrealBuildTool: #
UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. Otherwise, build v8 or
UATHelper: Packaging (HTML5): UnrealBuildTool: #                 spidermonkey from source. Any of these three is fine, as long as it's
UATHelper: Packaging (HTML5): UnrealBuildTool: #                 a recent version (especially for v8 and spidermonkey).
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: COMPILER_ENGINE = NODE_JS
UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = V8_ENGINE
UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = SPIDERMONKEY_ENGINE
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: # All JS engines to use when running the automatic tests. Not all the engines in this list
UATHelper: Packaging (HTML5): UnrealBuildTool: # must exist (if they don't, they will be skipped in the test runner).
UATHelper: Packaging (HTML5): UnrealBuildTool: #
UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. If you can, also build
UATHelper: Packaging (HTML5): UnrealBuildTool: #                 spidermonkey from source as well to get more test coverage (node can't
UATHelper: Packaging (HTML5): UnrealBuildTool: #                 run all the tests due to node issue 1669). v8 is currently not recommended
UATHelper: Packaging (HTML5): UnrealBuildTool: #                 here because of v8 issue 1822.
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE]
UATHelper: Packaging (HTML5): UnrealBuildTool: 
UATHelper: Packaging (HTML5): UnrealBuildTool: Performing 6 actions (4 in parallel)
UATHelper: Packaging (HTML5): UnrealBuildTool: [2/6] Compile ProjetoVazioGameModeBase.cpp
UATHelper: Packaging (HTML5): UnrealBuildTool: [3/6] Compile ProjetoVazio.init.gen.cpp
UATHelper: Packaging (HTML5): UnrealBuildTool: [1/6] Compile ProjetoVazioGameModeBase.gen.cpp
UATHelper: Packaging (HTML5): UnrealBuildTool: [4/6] Compile ProjetoVazio.cpp
UATHelper: Packaging (HTML5): UnrealBuildTool: [5/6] Compile UELinkerFixups.cpp
UATHelper: Packaging (HTML5): UnrealBuildTool: [6/6] Link ProjetoVazio.js






UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Calendar::setTimeZone(icu_53::TimeZone const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_read_info
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::operator=(icu_53::UnicodeString const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_setMemoryFunctions_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxRigidBodyExt::computeMassPropertiesFromShapes(physx::PxShape const* const*, unsigned int)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_ft_font_get_load_flags
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_create_write_struct
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_ft_font_set_load_flags
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_get_glyph_infos
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DateFormat::format(double, icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::getBuffer(int)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_pcm_seek_page
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UMemory::operator delete(void*)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_getMaxCharSize_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_get_user_data
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_time_seek
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: inflateInit2_
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_MulFix
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Done_Glyph
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::last32()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: inflateEnd
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxRegisterHeightFields
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_SetWindowSize
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxMeshQuery::getTriangle(physx::PxHeightFieldGeometry const&, physx::PxTransform const&, unsigned int, physx::PxTriangle&, unsigned int*, unsigned int*)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_getVisualRun_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_fromUChars_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayCountry(icu_53::Locale const&, icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_malloc
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::computePenetration(physx::PxVec3&, float&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::serializeCollectionToBinary(physx::PxOutputStream&, physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_h_advance_func
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::Locale(char const*, char const*, char const*, char const*)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_set_cluster_level
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::raycast(physx::PxVec3 const&, physx::PxVec3 const&, physx::PxGeometry const&, physx::PxTransform const&, float, physx::PxFlags<physx::PxHitFlag::Enum, unsigned short>, unsigned int, physx::PxRaycastHit*)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayVariant(icu_53::Locale const&, icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxRegisterArticulations
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createCharacterInstance(icu_53::Locale const&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_create_info_struct
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_MakeHTTPDataRequest
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_IHDR
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::sweep(physx::PxVec3 const&, float, physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxSweepHit&, physx::PxFlags<physx::PxHitFlag::Enum, unsigned short>, float)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getPositiveSuffix(icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Done_Library
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayName(icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::toLower()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Stroker_New
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_getDirection_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxCreateCooking
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Glyph_StrokeBorder
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::toUpper()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Add_Default_Modules
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::~UnicodeString()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_make_immutable
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::createSerialObjectIds(physx::PxCollection&, unsigned long long)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::next32()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: uloc_canonicalize_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxRigidBodyExt::addForceAtPos(physx::PxRigidBody&, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxForceMode::Enum, bool)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Collator::createInstance(icu_53::Locale const&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxRigidBodyExt::addLocalForceAtLocalPos(physx::PxRigidBody&, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxForceMode::Enum, bool)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::setIndex32(int)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_CreateWindow
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::getMaximumFractionDigits() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::hasPrevious()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createLineInstance(icu_53::Locale const&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_close_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_open_callbacks
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxMeshQuery::findOverlapTriangleMesh(physx::PxGeometry const&, physx::PxTransform const&, physx::PxTriangleMeshGeometry const&, physx::PxTransform const&, unsigned int*, unsigned int, unsigned int, bool&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_read_fn
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_clear
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_setDataFileFunctions_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Get_Glyph
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::previous32()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::first32PostInc()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_palette_to_rgb
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Render_Glyph
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::getWorldBounds(physx::PxGeometry const&, physx::PxTransform const&, float)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::nextPostInc()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Stroker_Done
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Calendar::getTimeInMillis(UErrorCode&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getBaseName() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: compressBound
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_ft_font_get_face
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_toUChars_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: uiter_setCharacterIterator_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::UnicodeString(icu_53::UnicodeString const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_expand_gray_1_2_4_to_8
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UMemory::operator new(unsigned int)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_nominal_glyph_func
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxMeshQuery::findOverlapHeightField(physx::PxGeometry const&, physx::PxTransform const&, physx::PxHeightFieldGeometry const&, physx::PxTransform const&, unsigned int*, unsigned int, unsigned int, bool&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_destroy_read_struct
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_create_read_struct_2
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::PluralRules::forLocale(icu_53::Locale const&, UPluralType, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_compression_level
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_clear_contents
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_read
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxRigidBodyExt::getVelocityAtPos(physx::PxRigidBody const&, physx::PxVec3 const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::~Locale()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getLCID() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_open_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Calendar::set(int, int, int, int, int, int)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxCreateFoundation
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxRegisterCloth
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::doEquals(icu_53::UnicodeString const&, int) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::UnicodeString const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_write_png
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: deflateInit2_
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: deflate
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::Locale(icu_53::Locale const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::next32PostInc()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_tRNS_to_alpha
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::overlap(physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_sig_cmp
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Get_Char_Index
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::hasNext()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::hashCode() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Bitmap_Convert
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_rows
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createTitleInstance(icu_53::Locale const&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::move32(int, icu_53::CharacterIterator::EOrigin)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_New_Library
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_v_origin_func
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::getMaximumIntegerDigits() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_create
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::pointDistance(physx::PxVec3 const&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxVec3*)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::current32() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_create_sub_font
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayLanguage(icu_53::Locale const&, icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Get_Advance
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_rgb_to_gray_fixed
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_get_glyph_positions
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::getMinimumFractionDigits() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::createSerializationRegistry(physx::PxPhysics&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_unicode_funcs_get_default
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::TimeZone::getCanonicalID(icu_53::UnicodeString const&, icu_53::UnicodeString&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_add_utf8
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getGroupingSize() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_v_advance_func
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Stroker_Set
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxCreateCollection()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_MessageBox
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::first()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_free
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getPositivePrefix(icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::PluralRules::select(double) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_memset
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_BrowserWebGLVersion
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::getText(icu_53::UnicodeString&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Outline_Render
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxCreatePvd(physx::PxFoundation&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_destroy
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::last()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::UnicodeString(char const*)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_time_total
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_countRuns_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayName(icu_53::Locale const&, icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::isGroupingUsed() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_set_direction
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getNegativePrefix(icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::createCurrencyInstance(icu_53::Locale const&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_GSystemResolution
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_read_png
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::next()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_set_user_data
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxD6JointCreate(physx::PxPhysics&, physx::PxRigidActor*, physx::PxTransform const&, physx::PxRigidActor*, physx::PxTransform const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getSecondaryGroupingSize() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getAvailableLocales(int&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_GetCurrentCultureName
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_GL_CreateContext
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::StringCharacterIterator const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::first32()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_unicode_script
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_get_io_ptr
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_create
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Set_Transform
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_extents_func
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_reset_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_isWhitespace_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_set_script
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::TimeZone::createTimeZone(icu_53::UnicodeString const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::createInstance(icu_53::Locale const&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_init_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::complete(physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getNegativeSuffix(icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Open_Face
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_setPara_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::current() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_open_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::firstPostInc()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_destroy
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::previous()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_EngineRegisterCanvasResizeListener
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getISO3Language() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::releaseBuffer(int)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: deflateEnd
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ures_open_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxDiagonalize(physx::PxMat33 const&, physx::PxQuat&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_ft_font_create
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: inflate
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_contour_point_func
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DateFormat::createDateTimeInstance(icu_53::DateFormat::EStyle, icu_53::DateFormat::EStyle, icu_53::Locale const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::operator==(icu_53::ForwardCharacterIterator const&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_add_alpha
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ures_close_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_LoadGame
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_h_kerning_func
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_close_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_pcm_total
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_halfrate
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createWordInstance(icu_53::Locale const&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_getBaseDirection_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::~StringCharacterIterator()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Get_Kerning
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxRegisterParticles
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DateFormat::createTimeInstance(icu_53::DateFormat::EStyle, icu_53::Locale const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Library_Version
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_GetKeyFromScancode
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Load_Glyph
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::TimeZone::getUnknown()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_New_Memory_Face
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_SaveGame
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::TimeZone::createDefault()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DateFormat::createDateInstance(icu_53::DateFormat::EStyle, icu_53::Locale const&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Bitmap_Done
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::setIndex(int)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxCreateBasePhysics
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_SendAndRecievePayLoad
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::move(int, icu_53::CharacterIterator::EOrigin)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::createPercentInstance(icu_53::Locale const&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_DeleteSavedGame
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDefault()
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxInitExtensions
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::RegexPattern::compile(icu_53::UnicodeString const&, unsigned int, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxDefaultPvdSocketTransportCreate(char const*, int, unsigned int)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::getMinimumIntegerDigits() const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: compress
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_destroy
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_write_fn
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayScript(icu_53::Locale const&, icu_53::UnicodeString&) const
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createSentenceInstance(icu_53::Locale const&, UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::createCollectionFromBinary(void*, physx::PxSerializationRegistry&, physx::PxCollection const*)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_shape
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::GregorianCalendar::GregorianCalendar(UErrorCode&)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Set_Char_Size
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_set_funcs
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Done_Face
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxMeshQuery::getTriangle(physx::PxTriangleMeshGeometry const&, physx::PxTransform const&, unsigned int, physx::PxTriangle&, unsigned int*, unsigned int*)
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_setDataDirectory_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_info
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_destroy_write_struct
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_DoesSaveGameExist
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Bitmap_New
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: uloc_setDefault_53
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: typeinfo for icu_53::StringCharacterIterator
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: vtable for icu_53::Replaceable
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: vtable for icu_53::UnicodeString
UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: vtable for icu_53::UObject
UATHelper: Packaging (HTML5): UnrealBuildTool: Aborting compilation due to previous errors | undefined
UATHelper: Packaging (HTML5): UnrealBuildTool: Traceback (most recent call last):
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emcc", line 13, in <module>
UATHelper: Packaging (HTML5): UnrealBuildTool:     emcc.run()
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emcc.py", line 1678, in run
UATHelper: Packaging (HTML5): UnrealBuildTool:     final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args)
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/tools/shared.py", line 1964, in emscripten
UATHelper: Packaging (HTML5): UnrealBuildTool:     call_emscripten(cmdline)
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 1852, in _main
UATHelper: Packaging (HTML5): UnrealBuildTool:     temp_files.run_and_clean(lambda: main(
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/tools/tempfiles.py", line 78, in run_and_clean
UATHelper: Packaging (HTML5): UnrealBuildTool:     return func()
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 1857, in <lambda>
UATHelper: Packaging (HTML5): UnrealBuildTool:     DEBUG=DEBUG,
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 1758, in main
UATHelper: Packaging (HTML5): UnrealBuildTool:     temp_files=temp_files, DEBUG=DEBUG)
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 93, in emscript
UATHelper: Packaging (HTML5): UnrealBuildTool:     glue, forwarded_data = compiler_glue(metadata, settings, libraries, compiler_engine, temp_files, DEBUG)
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 296, in compiler_glue
UATHelper: Packaging (HTML5): UnrealBuildTool:     cwd=path_from_root('src'), error_limit=300)
UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/tools/jsrun.py", line 122, in run_js
UATHelper: Packaging (HTML5): UnrealBuildTool:     raise Exception('Expected the command '   str(command)   ' to finish with return code '   str(assert_returncode)   ', but it returned with code '   str(proc.returncode)   ' instead! Output: '   str(ret)[:error_limit])
UATHelper: Packaging (HTML5): UnrealBuildTool: Exception: Expected the command ['/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/node/4.1.1_64bit/bin/node', '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/src/compiler.js', '/tmp/tmpHf29TQ.txt', '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/src/library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import
UATHelper: Packaging (HTML5): UnrealBuildTool: // and export values on it, and do the work to get that through
UATHelper: Packaging (HTML5): UnrealBuildTool: // closure compiler if necessary. There are various ways Module can be used:
UATHelper: Packaging (HTML5): UnrealBuildTool: // 1. Not defined. We create it here
UATHelper: Packaging (HTML5): UnrealBuildTool: // 2. A function parameter, function(Module) { ..gener
UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /home/ralves/Desktop/UnrealHtmlProjects/ProjetoVazio/Binaries/HTML5/ProjetoVazio.js