Hey all , so i have a scene where a tank rolls out in front of the player and it is a level sequence cutscene, the pawn aiming doesnt lock on to the player and activate until the cutscene has been played. The thing is when it is then active the tank has an offset of targetting the player, so the tank aims to left right of the player constantly. Here are the BPS for it and a video link attached.
Important to note that this bug did not occur until i added the cutscene and it activating after the cutscene plays.
I’m guessing in your cutscene you rotate the turret relative to the arrow. If that’s the case you’ll need to ensure it rotates back to the same orientation at the end of your cutscene or that you rotate the arrow instead of the turret.