Tangent space normals lighting issues

That works wonders for the effect I am after, with Material Param Collection for light’s vector.

Although TransiotionOffset/Length params doesn’t seem to do anything from what I can see? And weirdly enough, too small objects don’t get any shadow on the back, but that seems real-time lighting limitation rather than normals. But I will continue looking into that now that I have a starting point. Thank you for the help!